1 (Newbie) Can anyone help me understand how Slash, Puncture, and Impact work when it comes to a primary? In terms of status procs puncture causes the enemy to do less damage, slash provides an armor ignoring DOT, and impact causes a stun. Everything falls apart against armor class modifiers (%boost and %armor ignore) and Bleed though (100% armor ignore). The only real reason to use an 120% physical mod is if it's a slash mod that you want to increase the chance of getting slash on a status proc (which for weapons you could use this on and get around the same flat damage as a 90% element, you'd already have a very high chance of a slash status effect.) Synoid Helicor. It only works on organics due to the weapon's nature. Using a barrage of rapid-fire plasma rockets, Gauss signature weapon lays down a path of destruction. generally they aren't too helpful, because for whatever reason, they max out at just +60%. Base Capacity Cost if they remove armor scaling as you have suggested, if they dont do something like add 10x or more health scaling, it will still be useless.i can kill level 160 demolysts pretty fast and they have base HP of 2500, which is 3.5x more base HP than heavy gunners. Radiation's status effect is especially useful for pacifying Ancient Healers and Eximus targets, preventing their auras from buffing their allies. Sawtooth Clip: +90% Slash, +90% Status Duration 1 mod, each procapplies 2.5% Hack, which deals 2.5% more damage for every consecutive hit. Reloads are faster while sprinting, even more so in Gauss hands. Only disadvantage of this melee is low impact and puncture damage. For safety, rockets arm after traveling a safe distance. They are factored in multiplicative of everything else; meaning, they are always a +30% damage increase. i can delete level 160 heavy gunnerswith 3 mods, because of slashand dont evenneed viral. Some weapons are split down the middle for what they provide for damage. Increases effectiveness against enemies with Shields, especially Corpus units. Impact's effectiveness versus Shields and Machinery makes it a great damage type against the Corpus. Including stuff like enemies that are affected by this or that, etc. The status they current provide is ok for a base status that you dont even need to mod for to get, which is why I will suggest making a way to improve them, IF you mod for them. people who point to DPS will say use just elementals, multishot, fire rate, and base damage (unless it's a crit build), but for practicality, I'd say you generally want some punch-through and some weapons really benefit from reload speed. 2 New player here. WARFRAME Wiki is a FANDOM Games Community. i will make suggestions on elements depending on how this goes. This weapon has impressively high base damage and slash damage. Magnetic can be created by combining Cold and Toxin. Using Radiation and not using Radiation against him resulted in TTK's differing by tens of minutes. Out of every elemental damage type, Blast is arguably the worst. Overall, it has the second highest damage of all hammers in the game, and the second highest attack speed, giving it the greatest damage per second rate . Basically; slash is strong against health (infested), impact against shields (corpus) and puncture is strong against armor (grineer). There's a reason why you don't want to strip all of an Eidolon's armor with Shattering Impact Sarpa. the armour type wont matter, viral + bleed doesnt care what armour the enemy has. Warframe and the Warframe logo are trademarks of Digital Extremes Ltd. IPS (Impact, Puncture, Slash) Status mods rework. The two new mods are:Internal Bleeding and Hemorrhage and they both do the same thing only the first is for primary weapons and the other for secondary weapons.Impact status effect have a thirty five percent chance to apply a slash status effect. So the damage of a weapon can in a sense over ride the base status of the weapon. We can try nerf bleed status effectto make it no longer ignore armor, but that will attract some backlash. Learn everything about Warframe's Ash. . You need to be a member in order to leave a comment. Thanks! Because it bypasses all shields and armour and attacks health directly, making it one of the best ways to deal with high level enemies of basically any faction. . Slash only seems broken because armor mechanics in this game are. Piercing Hit: +90% Puncture, +0.9 Punch-through Recommended for use with weapons that have a higher Impact damage than other damage types. (1.75x damage and 75% armor ignore right from the getgo)Try it on Bombards and you'll see how badly Corrosive was gutted. Puncture block forward: first hit procs impact, second hit procs slash, third hit knocks down Vengeful Revenant neutral: fourth hit procs impact, fifth hit knocks down forward: third hit procs slash, fourth hit procs impact neutral block: second hit procs slash and lifts, forward block: first hit procs impact, third input knocks down Swooping Falcon In the above example, applying a 90% Toxin Mod to the MK-1 Braton will grant 90% of the Braton's base damage as extra Toxin damage. If armor was a fixed value instead of being scaled, then Bleed wouldn't be so much of a problem. I can see how my suggetion may seem to complicate things, but it doesnt really. Certain people were saying get this weapon cause it has puncture damage and other don't, so I was wondering if there is one damage that is more important than another. Applying additional status effects will refresh the duration. All rights reserved. Also, unless misunderstood, faction mods are good if you have the room but not so good you get over even elemental mods. you still need to get down to 33%, and if your damage is able to do that fast enough you wont need that increase, and if not,this will be pretty much useless anyway. It causes enemies to flinch and recoil backwards. Some of the pistol +base damage type mods in particular are useful when still leveling weapons as they generally cost less per point, and are sometimes easier to obtain than an elemental. as well as just because you have one and you i can delete level 160 heavy gunnerswith 3 mods, because of slashand dont evenneed viral. Rupture is a mod that increases the Impact damage of Rifles. Zetooo94 2 yr. ago They basically function like elemental mods in how they add to your damage, except they only use a part of your base damage instead of all of it (Accelerated Blast exception aside) and generally add a lower % than an elemental mod. Warm and healthy dish with various veggies and herbs. Why take +impact and only 90% base damage, when we have Seration, Heavy Caliber and multishot to mod for?. They can also be useful in pushing weapons like the Seer and Twin Gremlins into more 'specialized' roles, as the two guns have high damage in all three physical types. Scaling armorbreaks the balance between damage types. Duviri isn't just another open world - it's an entirely new way to experience Warframe. Once you equip a mod for a stat, it will then make it more powerful, and if you mouse over a stat, it tells you what it does and how it affects enemies. (ammo matters a lot more in higher level missions, but its still perfectly fine to run vigilante supplies / regular [Rifle Ammo Mutation]. Puncture tends to be the most popular of the physical damage types since it deals bonus damage against armored targets which tend to become ridiculously tanky compared to unarmored enemies. Internal Bleeding is a rifle mod that gives a chance of every Impact status effect to produce an instance of a Slash proc. A possible 3-course menu for 6 people who don't like nuts or seafood is: Starter: Vegetable soup with gluten-free bread. Of course at the end of the day it's elemental mods that deal all the crazy bonus damage to enemies, so with the right elemental setup those physical damage types barely even matter until obscene levels of enemy scaling anyway. Credit to the Warframe Fandom Wiki for the IPS damage icons provided below. A mod for +10% puncture would do absolutely nothing. Related: Warframe: Galvanized Mods And Weapon Arcane Guide. That said, it is beneficial to put a physical damage mod for the damage that it is the highest. Learn everything about Warframe's Ash. Slash: Slash Damage is one of the three physical damage types. Impact or Puncture or Slash? Corrosive is created by combining Toxin and Electricity. if they remove armor scaling as you have suggested, if they dont do something like add 10x or more health scaling, it will still be useless. Confused targets deal 100% damage to allies, Enemy auras stop affecting nearby targets while confused, Punch-through projectiles ricochet inside the dome, The dome is centered on the point of impact. While Corrosive doesn't see much use in endgame builds, Corrosive is a solid choice if you're fighting tougher foes that are resistant to status procs. Slash tiberon Grants a high burst of damage on certain enemies. Stacks multiplicatively with other armor reduction effects. All the latest gaming news, game reviews and trailers. (1.3*3.7=4.81 vs. 4.6). 100 Slash will deal 42. Premium Powerups Explore Gaming. Learn how to create Viral damage, inflict bleed on enemies, and more with Warframe's various damage types. Unlike the other status . these suggestions keep getting chosen, but it is not resolving the actual issue, IPS is bad. An elemental mod adds one simple element onto your weaponCold, Electricity, Heat, or Toxin. They can be very good mods to stick in as well if you don't want to disrupt your elemental combos - so if you want Fire + Corrosive but adding Cold will ruin your build, the physical damage mods can be useful as a replacement (but again, only in a weapon with high base damage in that area). 1 . Thanks! It would also ruin Hunter Munitions. which is why in my suggestion, there would be effectsthat bypasses armour and shields. - Puncture status effect creates sonar like hotspots that when hit amplifies the damage by 4x. General Information this is why they have been implementing gating, and sooner or later, people will be more annoyed by that than if they just change slash. Tm ptee kaksinkertaisesti normal +% Puncture mods only add based on the base Puncture stat, not total I/P/S). 310 people should be welcoming to ideas that makeitsooner, if those ideas still give a decent result. Personally, i think base IPS that you get for free, should not be more powerful than what you spend mod space on, otherwise why even bother using elemental. This particular Warframe is known for its powerful abilities, high mobility, and versatile play style. Google search "warframe damage" and you will get back http://warframe.wikia.com/wiki/Damage_2.0. Impact is a stagger, puncture decreases enemy damage, and slash causes bleed. . Void and True damage are two unique damage types that are fairly rare. FWIW, one thing that could probably help those mods some is making their calculations like elemental mods. And impact as a base element is good against shields. The mods that increase the damage of a type is the percentage of that damage type, not total. Slash is the best IPS damage type. - At maximum 10 stacks enemy is stunned. However, Gas' great AoE coverage makes it excellent against the Infested and even the Corpus if you build around Gas' status effect. Radius increased to 6 meters at x10 stacks. With an understanding of games for as long as he can remember, Charles has a large interest in understanding what makes things fun. The Orthos is a double-bladed staff with great striking distance, giving it the ability to hit multiple targets. Archived (Newbie) Can anyone help me understand how Slash, Puncture, and Impact work when it . Elemental should complement base stats, which is exactly what my suggestion does, but also makes the other stats useful if you throw on another mod. The xoris doesn't have the slash proc, but it does have much larger AOE and does decent damage to all targets in that aoe. It is effective against all forms of flesh, but it is less effective against Grineer armor and Corpus Robotics. Slash only seems OP since it ignores armor scaling, but if armor didn't scale, it would be on the same playing field as every other damage type. 5 Proccing impact more than once in a single instance of damage will not allow this mod to proc more than once, nor will it increase the chance of the mod proccing. Armor --> Infinity, Damage (except for Bleed) -->0. Why get 90% puncture with only 0.9 punch-through, when you get 30% fire rate and 1.2 punch-through with shred?. Endgame loadouts seldom spec for Puncture unless they need another status effect for Condition Overload or similar mods. Certain mods in Warframe allow you to add elemental effects to your weapons. 1 mod = 5 stacks (resets at 5 stacks) (+Base Damage, +Fire Rate, +Punch-through) We already have things like Accelerated Blast and it needs to be buffed. I'm not too big on fire rate mods, but again, personal preference, Mostly only ever worth it on melee weapons. Impact/Puncture/Slash mods don't make a difference because the weapon has no base IPS to amplify. Its damage modifiers make it solid for Corpus enemies, although this element seriously struggles against armored and Infested enemy types. Against aLevel 8 Heavy Gunner with 500 ferrite armor, which is 62.5% Damage Reduction. Impact = Shred status reduces armour/shield/health (4sec duration), Puncture = Pierce status chance to bypass armour and shields (4sec duration), Slash = Hack status deals more damage(4sec duration) (does not bypass armour or shields), The reason for this, is to make it a contender for the other 2, and the reason it seems low is because it has infinite stacks (only based onduration and your attack speed). Warframe Damage Rundown (WDR) revamped for 2020 in the current damage system. Like my question is are one type of stat more values than other? Radiation is the result of combining Heat and Electricity. Single bosses like Eidolons andProfit Taker are a different story, they have pre defined levels and dont scale past that, also they are status immune, so we cant really talk about them. Armor scaling makes all damageexcept Bleed eventually worthless including anti-armor damage types like Puncture. If the weapon's fire rate is exactly 2.5 it won't count towards the 70% chance. That's because Corrosive has a +75% against Ferrite. Browse our network 9 . Recommended for use with weapons that have a higher Impact damage than other damage types. Impact and Puncture are trash. 2. Stacks to 325% increased damage at x10 stacks. It helps if you can get used to one weapon and still get to use it when you need a different type of damage depending on the faction. Wont slash bleed + viral still give you more damagethan puncture, since viral gives +325% extra damage to health? All weapons already have at least 2 respective stat increasing mods for IPS, but they are almost never used over elemental ones, due to them being almost useless (Primed Heavy Trauma :D). it is the same reason people will hate my suggetion to remove the power of bleed, even though in that same suggetion, i provided a way to still bypass armour and shields with 1 status (which is what slash used to be). From gaming trends to the latest blockbuster anime, DualShockers keeps you ahead of the curve. Graduating from Pikes Peak Community College in 2018 with an Associate of Science, Charles has spent his time dissecting popular video games, movies, and technology. If I have a Fulmin (100 Impact +400 Electricity), Crash Course (+120% Impact) takes the damage to 220 Impact (2.2x / +120% on base Impact)+ 400 Electricity. With the following article you will learn how to get fish oil in Warframe, because we have all this covered for you here. Unable to move or attack for 3 seconds. If armor didn't scale, and only health did, Slash would only be second to Magnetic as the worst damage against Alloy armor. Warframe's freedom of movement allows you to navigate through Missions in a wide variety of ways. Unlike most third-person shooters, Warframe's weapons have unique damage types that come with powerful status effects and damage multipliers. Main: Roasted chicken with roasted potatoes and green beans. Although, people will still use the most effect damage type vs which ever enemy armour or health, it depends on whether they are status immune or not. It's a design problem when Bleed tics deal more damage than Puncture damage. The issue is that using the wrong damage type against armor increases your TTK by an order of magnitude. In general, Viral is the strongest damage type. Warframe and Destiny 2 in particular stand out in the genre thanks to the power fantasy that they offer, combined with unique gameplay mechanics that haven't been successfully replicated in the. At sortie level, reducing 6000 armor to 1200 is still 80% damage reduction. Full 1. In terms of status procs puncture causes the enemy to do less damage, slash provides an armor ignoring DOT, and impact causes a stun. Void damage strips Sentient resistances, although only Operator Amps can damage Eidolon shields. Any and every nerf will ruin something (hence the term nerf), but it is the sacrifice that needs to be made for a balance. No 1 mod should be more powerful than 2 combined mods and no base status should be more powerful than modded ones. A +10% slash would make the weapon deal 5 more slash damage. Related: Warframe: Revenant Complete Guide Drops, Abilities, And Builds. are the mods that increase damage to certain enemy types worth it like expel corpus? 2 mods, each procapplies 2% Pierce chance to deal damage that bypasses armour and shields, at 10 stacks 50% chance for your next hit and resets counter. The idea of IPS is that it has a higher bonus than a single element so it was the ideal 3rd element to build for if a weapon could support it (heat rework messed this up though). Impact damage is effective at quickly draining Corpus shields, but it does comparatively less to Corpus and Grineer bodies. Exactly 50% of its IPS damage is Slash, so it will not split bodies. Since everything in this game is based on the certain situation, you should know what weapons to use with these criteria, but if i was forced to pick one then i would go with puncture, since its always good for the long run. It is highly effective against Grineer Armor and Corpus Robotics, but suffers against Corpus shields. Endo Required To Max Note that it is not necessary to proc the Impact status effect to trigger the armor reduction. That's not how the math works. Manage all your favorite fandoms in one place! Status Effects General The status effect of Impact damage is Stagger. Gaming News Guides Reviews Gfinity Tech Only Mobile Gaming Planet Crypto Sign Up . This chance is doubled when the weapon's fire rate is below 2.5. even if armor was a fixed value, anything that bypasses it makes it pointless to mod for both, when you can just mod for 1 and be better off than modding for both. first remove all stacking from base IPS statuses,including slash (make bleed status cause the enemy to take 10% extra damage). Some Nyx players will use Radiation to ramp up a target's damage before casting Mind Control, substantially increasing the target's damage output for the ability's duration. Before we give an explanation of what each damage type does, it's important to understand where these damage types come from and why they're important. Covering the hottest movie and TV topics that fans want. Cons include low Impact and Slash damage, which makes the Warframe weapon less effective against shields and health. Most endgame builds avoid using Blast altogether since it has terrible damage multipliers. He is currently a Freelance writer for TheGamer and Game Rant. Its shot deals Impact, Slash, and Puncture damage types simultaneously. However, the actual effects from the armor stripping are applicable for the whole squad. New comments cannot be posted and votes cannot be cast. Even with those ideas, with the way IPS currently is, those mods wont be used over other mods. At low levels, Heavy Gunners are several times tankier than Butchers. Only use this on a status primer. Sawtooth Clip: +90% Slash, +90% Status Duration, Piercing Hit: +90% Puncture, +0.9 Punch-through. If you're doing a long survival run, then there are certain requirements. Puncture Sad too because I already lvled up some of them thinking I was going to need them. Puncture vs. Impact vs. The mod is most useful either on certain Gunblades (, Both ranged and Heavy Attacks of these Gunblades and, The mod is most useful on melee weapons with high attack speed, and on. Amplifies DoT if the bullet that proc the DoT status hits the weakspot. its like having cheats that the game just gives you, instead of having to hack it, only thing missing is "God Mode", but wait, we have invis, so thats not needed. The physical damage mods are only worth equipping on weapons with very high base damage in that area - so say, with the Jat Kittag, sticking a +90% impact bonus on it gets a MASSIVE boost in damage when compared to something like the Cronus. Damage Modifier = (1+ Armor Modifier)*(1+Health Modifier)*300/(300+Armor*(1-Armor Modifier)). Unique Feature: A two-handed Nikana with extended block angle. Elemental damage types can be applied to your weapon by using certain mods, granting elemental damage based on a percentage of your base damage. Whether you're a veteran of the Origin System or a brand new Tenno taking the first But, throw on even an Unranked Sawtooth Clip (+5% Slash) and now it can. Chains between enemies up to 3 meters from the target. ( (100 + 50) * 10 / 100 = 15) Puncture is generally the better damage type since it only deals less damage to shields.